Friends, believe it or not, this blog is now 10 years old. 10 years old?! It’s true; I started it in March 2013. Back then, I was able to post a whole lot more frequently than I am now, but hey, I’ve stuck with it, and you know what? I WANT ACCOLADES! Gimme my accolades! Now! I mean, if you want. Please?
The earliest post here is this terrible old article from March 30, 2013 (don’t bother reading it), but there were a few posts before it that I no longer have up (I do that sometimes). As with anything else, the more you work at something, the better you become at it, and frankly, I don’t think I found whatever constitutes my groove here until, I don’t know, 2015 or 2016. Even then, there were things I did then that I’d do different now, but none of this really matters, so who cares?
ANYWAY, I don’t really have a big 10th anniversary extravaganza update planned, I guess I could have done one, but as previously stated, none of this really matters, so who cares? Nevertheless, our subject today harkens back, somewhat, to an article from those early, unformed days. Perhaps you’ll recall (though I doubt it) this old, old post from August 1, 2013, in which I detailed an uber-obscure old video game console by the name of the APF M1000. Despite the rough nature of that early effort (that one would look quite different if written nowadays), it’s done pretty well views-wise. Probably because no one had one of those things back in the day.
So what say we go back to the same wheelhouse, with another obscure video game console no one had back in the day, either. Although comparatively, fewer people didn’t have it than they didn’t have the APF. (In other words, it’s not as obscure.) Ladies and gennelmen, dig the Emerson Arcadia 2001!
Actually, design-wise the Arcadia isn’t dissimilar to the APF – right down to the uncomfortable, hard-wired controllers! But whereas the APF featured mostly rudimentary, first-generation type games, the Arcadia’s library was much more in line with the arcade scene of the early 1980s. There were a few actual ports of coin-op games, albeit mostly obscure ones, but don’t worry; much of the rest of the library was made up of shameless rip-offs of popular arcade games! Don’t think for a minute this doesn’t appeal to me.
Released in 1982, Emerson’s Arcadia 2001 was pretty much a flop. Ostensibly it was competing with the era-defining Atari 2600 and the 2600’s arch enemy, Mattel’s Intellivision. If those were its only two adversaries, it still wouldn’t have won the war, but it may well have made more of a splash than it did (especially with an introductory price of, supposedly, only $99, which even in 1982 dollars was still a pretty decent price for a video game console – if true, that is).
Unfortunately, the Arcadia launched not long before the ColecoVision, which promised to bring the arcade experience home and did a pretty good job of doing so. Furthermore, Atari also dropped the 5200 in 1982, which was supposed to fight the Intellivison but ended up going head-to-head with ColecoVision, and beyond even that, home computers – no slouches at playing games themselves – were gaining in popularity as well. Released into this climate, the Arcadia just never stood a chance.
Nevertheless, while it never made much of a dent in the U.S., an impressive number of officially-licensed clone consoles exist throughout the world. And, even though the library wasn’t exactly gigantic or, you know, great, there’s still a sizable number of titles aping real, big time arcade hits. While it’s more of a curio than something you’d give more playing time to than a 2600, that doesn’t mean there isn’t still some fun to be had. Right out the gate, this thing has more vested interest in it for me than the APF ever did/does.
You’ll have to contend with some relics of video game past, though. No, I’m not talking about the cartridge format (I consider that a good thing), but rather, the antiquated, uncomfortable controllers. I’m not just talking about them being hard-wired into the console, although that’s annoying too (this is a factor that will come back to haunt me; you’ll see later in the post), but rather, the elongated shape sporting a numeric membrane keypad, a joystick and fire buttons on the sides. It’s not particularly comfortable, and certainly not suited to long play sessions, and it’s a design seen over and over again in early video game consoles. From the Intellivision to ColecoVision to, well, even the APF, manufacturers sure did love to make kids’ hands cramp up! You think you’re such hot biscuits, takin’ on galactic invaders and whatnot? That may be true, but that doesn’t mean there’s not a price to be paid for such a wild, unchecked ego. Playing this for long periods of time could have dire ramifications for yours truly. “Hey man, how’d you get carpal tunnel syndrome? 10 years of blogging?” “Naw bro, it’s from playing my Arcadia 2001 too much!” “Your what?”
I will say this though: with its joystick rather than pad and still-mushy-but-not-AS-mushy fire buttons, I’d give the edge to Arcadia’s product over the Intellivison controller, anyway. Dubious honor? Well sure it is!
Okay, now listen: Arcadia consoles and games tend to be pricey. I had to drop a not-unreasonable-but-still-healthy chunk of change just to get this system. And even then, it took awhile before one showed up with a price that didn’t make me turn to an imaginary camera and shed a single tear like Iron Eyes Cody. (And yet, altogether this was still way cheaper than what I’ve currently spent on getting a working Commodore 64 set up – a set up that, as of this writing, still isn’t optimal but at least I can play Ghostbusters.)
As for games, some of the rarer titles have asking prices higher than what I paid for this console itself! And while some of the more common games aren’t particularly exorbitant price-wise, very often you’ll still have to drop a decent bit to get some of the (relatively?) better ones. Don’t get me wrong, you might be able to nab an Arcadia cartridge for single digits or low double digits, but those tend to be less exciting titles – and that’s not a very wise usage of your Emerson Arcadia 2001 investment, is it?
(An additional aspect to consider: the risk of buying untested cartridges is higher here because no one had an Arcadia 2001. It’s understandable a reseller isn’t going to have a console on hand to test that random copy of Funky Fish they picked up somewhere. While carts are hearty and durable – of the hundreds and hundreds I’ve owned over the years, I can literally count on one hand the number of games that have refused to work no matter how much I cleaned and/or pouted at them – the fact remains that you’re still goofing around with 40+ year old stuff here.)
This has been my longwinded way of saying I don’t have a ton of games for this thing. Oh I’ve got a handful that we’re about to look at it, but when it comes to adding titles to this particular collection, I have and will continue to pick my battles wisely. Well, as wisely as possible considering I’m talking about an obscure 1982 video game system. (We call this a first world problem.)
Here’s what we’re about to see: in delightfully alphabetical order, we have Alien Invaders, Cat Trax, Escape, and Space Attack. Those are, uh, what you’re seeing here. Each game was inspired by (read: a rip-off of) a real big time arcade title. What’s aping what? See if you can guess before I reveal the contents to you! See, this is an interactive blog! To get the most out of it, you have to pay attention to whatever stupid thing I happen to be saying at any given moment!
Take note that Alien Invaders is a smaller cartridge while the other three are notably taller. Arcadia games were manufactured in both cartridge styles. Why the size discrepancy? No one knows. In the end it doesn’t really matter, except that the taller carts look slightly silly when plugged into the relatively small Arcadia console.
These are the only four games I currently have for the Arcadia. Well, technically I have five: I have doubles of one of them. Which one? I’ll never tell.
Before we go game-by-game here, I just want to make special mention of the instruction sticker on the back of the cartridges. They’re amazing.
These things are pretty obviously, erm, grammatically problematic. Awkward phrasing is the order of the day here, along with really odd bullet points describing respective “features” of the game. And as you can see here, there can be flat out typos: “Be hurry,” folks! My guess is whoever put this together wasn’t a native English speaker – or at least that’s my hope. But hey, look, it’s “Fun for all the family” – well, I’m sold!
As fun as these instruction stickers can be to read, they also point to one of the, for lack of a better word, endearing aspects of Arcadia 2001 collecting: that is, the sort of strange, off-kilter feel of the whole thing. This console just wasn’t ready for prime time, but that didn’t stop it from jumping into the coin op-centric arena of early-80s gaming anyway. This may not have been ideal for some kid back in 1982, but in retrospect it’s one of the things that makes this all so, weirdly, appealing.
Okay, let’s play some games! Like my adorable picture above, we’ll go in alphabetical order here. Oh, and while I could have gone through the hassle of getting screenshots up here via a video capture card, the Arcadia features RF output only; this is to be expected of a 1982 console, but the result was that the hassle of getting it hooked up for ‘proper’ screencaps was an annoyance I just wasn’t prepared to undertake. Instead, I turned the lights off and took pictures of the actual Sony Trinitron TV screen playing these games. While there are a few screen abnormalities that you would expect to see when taking pics of a CRT TV in this manner, this still had the dual benefit of 1) mimicking the dark din of an early-80s arcade and 2) keeping my frustration levels lower. Trust me, the latter is more important than the former.
Alien Invaders – If you guessed this was Arcadia’s clone of Space Invaders, you were correct. Granted, this wasn’t exactly a puzzler; no respectable early-80s console would be caught dead without at least one of these. As such, the standard rules of Space Invaders apply: there are rows of marching aliens descending, fire at them with your cannon till they is all dead. Not gonna lie: I like Space Invaders, but only selectively. The arcade original was certainly revolutionary, but I’ve always found it a little too slow and clunky for my tastes; I much prefer the faster, smoother Atari 2600 port, and actually, my favorite version is the Atari 8-bit computer conversion. It added some original elements to the gameplay that not everyone may like, but it’s those very elements that make it more appealingly intense for me.
Arcadia’s take on the game doesn’t look bad; the white background doesn’t do it for me, but the sprite are sharp, it plays smoothly enough, and I like the city skyline in the background. Unfortunately, the game is crippled by one big, big flaw: there’s only one wave, and it’s timed. Clear all the aliens, and you’re left picking off motherships continuously until the five minute timer runs out. Man, that was a bad, bad idea; the whole point of these kinda games is to go for the highest score while seeing how many waves you can complete. Implementing a single, timed wave completely destroys those ideals. It may not be bad for a few rounds with a buddy, just seeing who can score the most points, but even then, that aspect is severely limited by the completely needless decision to make the game like this. Alien Invaders is bogus.
Cat Trax – In the early-80s, if a game wasn’t a Space Invaders knock-off, there was a good chance it would be a Pac-Man knock-off. That’s an over-generalization for sure, but hey, that’s just my way of saying Cat Trax is an Arcadia dot chompin’ maze game. Was that your guess??? Maybe it’s not fair to call it a rip-off; Crazy Gobbler more fit that particular bill. But like so many other games from that time, it was clearly inspired by the Pac-Guy.
I tend to run hot and cold on maze games. I can get as addicted as anyone to a well-done iteration, but I can just as easily let my eyes glaze over upon playing one that isn’t up to my arbitrary standards. Fortunately, Cat Trax is a goody. In fact, it’s terrific! It doesn’t do anything too different from Pac-Man, but it plays so well that of all the games we’re seeing today, it was the one I was most addicted to.
Basically, you’re a cat running through a maze, eating dots while being chased by three dogs. Occasionally a fish will appear in the middle of the maze; nab it, and your cat will turn into a dog catchin’ truck, which will allow you to chomp (well, catch) the dogs instead of the other way around. Clear all the dots from the maze, and you’ll advance to the next, ostensibly harder round. (Hear that, Alien Invaders?!)
I was a little concerned at first because your cat seems to move kinda slowly, but it’s actually not so bad, and speeds up once you grab the fish besides. I don’t have a lot more to say about this one, because it really is just your standard maze game from the early-80s – but rest assured, it’s a good one!
Escape – Looking at my picture of all these cartridges earlier, you might have been tempted to figure Escape was the token Pac-Man clone. After all, the character used on the artwork looks like a poor man’s Pacs, and the monsters and maze-like images in the background do little to dissuade you from that thinking. As such, you’d be forgiven for not guessing this was actually Arcadia’s take on Berzerk!
Actually, my understanding is that this was the Arcadia’s second take on Berzerk; the first was a game called Robot Killer, which is apparently pretty much the same as this one except with graphics that even more closely mimic those of Berzerk. Here, the robots have been replaced by monsters, and there’s a spinning…thing in the middle of the screen that occasionally speeds up and then shoots off in some random direction. But really, this is just Berzerk: run through mazes, fire at enemies, escape to the next screen.
Now I can get down with some Berzerk, but there’s a glaring problem here: man, this game moves S-L-O-W. Simply moving your character across the screen is nothing less than a slog! And to make matters worse, the stiff joystick on the Arcadia controller does you no favors; it’s uncomfortable and makes it easier to die by a mistake on your part than it should be otherwise.
Escape is interesting, and I like the idea behind it, simply because I like Berzerk in general, but yeah, this one is more of a clunker than it should be. Speeding your man up would have made a HUGE difference here.
Space Attack – Based on the title, you’d probably think this was another Space Invaders clone. Well, kinda sorta; it’s actually a Galaxian clone. I’m gonna tell you straight up: I loves me some Galaxian. If there’s a port of it, I want it. Despite all the reasons I shouldn’t, I even prefer it to its higher-regarded sequel, Galaga. As such, while I won’t go as far as to say this was my killer app for the Arcadia since it took me forever to get a copy (and 3D Bowling was also a big selling point, even though I still haven’t picked that one up), I will say this was my #1 most wanted title for the console for quite awhile. I just had to wait for the right deal to appear! It did, and so here we are.
The good news: the graphics are sharp and the game moves pretty fast. The aliens look appropriately Galaxian-ish and swoop down accordingly. The programmer implemented a fuel gage that progressively depletes during a round, which was kinda jive but not a deal breaker (it doesn’t totally ruin the game like Alien Invaders); it adds a sense of urgency the game didn’t really need but is okay…I guess.
Here’s the bad news: I fire the game up, it looks sweet, I start hammering on the controller, and nothing really happened. Okay, a quick look reveals that, flying in the face of conventional video game wisdom, Space Attack inexplicably uses the right controller rather than the left like every other sensible game in existence. That’s okay though, I can live with that, the controllers are hard-wired in, remember. So, I grab the right controller, the game starts, my ship is moving from side to side…and not firing. What a time to discover my right controller doesn’t work correctly! Maaaaan, the one game I was anticipating most, and I can’t even really play it! Can the controller be opened and cleaned/fixed? Probably. Am I going to go through the trouble? Naw. It’s really not that big of a deal; it’s not like I was planning on keeping the Arcadia continuously hooked up anyway, and besides, I’ve got plenty of ways to play Galaxian on thousand-year-old consoles if that’s what I’m feeling. Nevertheless, that’s the danger of hard-wired controllers; if something goes bad on one, the solution isn’t always an easy one.
Of course, this wouldn’t be an issue had Arcadia not gotten cute and decided to use the right controller unlike every other game ever. And yet, strangely enough, Space Attack is still more playable than Escape – even though I can’t even really play it!
See, told you those big ol’ carts sticking out of the console look sorta silly!
Disheartening controller mishap aside, I really am glad I picked Emerson’s Arcadia 2001 up. I’m not really sure what I was expecting with it; I didn’t have super high “imma game all night” hopes for it – I don’t exactly do that even with good consoles. This was more about finally adding a neat, forgotten piece of early-80s gaming to my collection. It’s an era in video games I’m everlastingly fond of anyway, and to have such an arcade-centric-but-not example of it, I just find it…appealing. Considering the prices of consoles and games, not to mention the game selection, if you’re into retro gaming, you probably shouldn’t go for one of these over a 2600. But if you’re a collector, there should be enough to interest you here.
And hey, small-ish, derivative library aside, for some kid in 1982/1983, maybe this was all his family could afford. It supposedly debuted cheap, and you have to imagine it didn’t take very long for even that price to begin dropping. For that hypothetical, game-obsessed kid, would any of the Arcadia’s faults even matter? It’s not hard to figure that scenario actually happened somewhere back then, so, I don’t know, this might be a case where the era it came from and what the console represents, even potentially, sorta outweighs what it, you know, is. Or was.
I think I kinda garbled what I was going for at the end of that paragraph, but it’s been 10 years, cut me a little slack already, okay?