Tag Archives: 1989

Beefin’ Up My Sega Genesis!

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“WELCOME TO THE NEXT LEVEL.”

So said the ads of the 1990s, and here, now, some 22 years or so after I should have gotten all that I could out of the system, I feel I have finally, finally reached that mythical “next level.” Bear with me for the duration of this post gang, because I’m about to incoherently babble about the quest and ultimate fulfillment of getting all that I possibly could out of my trusty Sega.

Now, you have no idea how much I love the Sega Genesis (known as the Sega Megadrive everywhere but in the US; it’ll always be a Genesis to me, deal with it bucky). Indeed, in the realm of my personal favorite video game consoles, the Genny is second only to the Nintendo Entertainment System; no two other systems hold quite such an esteemed place in this heart of mine, dubious honor that may be. In fact, the Genesis has the distinction of being the first console I ever purchased new with my own money, at the long-gone and much-missed Sun Electronics store that once resided a short distance from me. Ah, the 1990s!

Even though the Genesis alone is more than enough to rank among my top favorite systems, the fact that it can be expanded, and expanded mightily, only adds to the personal appeal. So then, just how do you go about beefin’ the console to maximum capacity? What more could possibly be added to what is generally considered one of the greatest video game systems of all-time? Well, by doing what so many gamers back in the 1990s did (or so Sega hoped), and what so many gamers continue to do (or so I hope): I’ve attached the Sega CD and Sega 32x add-ons to my console, that’s what I did! Look up above if you don’t believe me!

“y u doin this bro?”

It’s a question classic gamers probably wouldn’t ask, even though the CD and 32x add-ons, or more specifically their libraries, are often considered, well, kinda negligible. The gaming world at large, I’m not sure they’d get it, but since I give 0 about the current generation of consoles, and never stopped loving the systems I grew up with besides, this just feels right. Plus, this fits in to the current wave of 1990s nostalgia I’ve been riding as of late; even though I didn’t own these add-ons new back in the day, I still fully expect to continuously check my watch to make sure Boy Meets World hasn’t started yet whilst playing this big hulking mound of plastic.

“Wuts a cd 32x bro?”

As you may surmise, the Sega CD was an attachment that allowed for bigger, more powerful games and CD-quality soundtracks via, say it with me, compact discs. The 32x was a cartridge-based attachment that, as you also may surmise, gave the Genesis 32-bit capabilities and thus even bigger, more powerful games. Theoretically, anyway; general consensus is that neither attachment lived up to their potential on a regular basis, and I’m not sure I’d have been happy with them had I paid full price back in the day. Now though? There’s enough good stuff to make me feel I got my money’s worth – especially since I got ’em on the cheap years ago.

I had only limited experience with the add-ons prior; my cousin had both, and I recall once playing Sewer Shark on the CD and Star Wars Arcade on the 32x at his house, way back in 1995 or so. For all intents and purposes however, getting these attached to my Genesis was my first real experience with them, and therein lies my tale. So read on! (And please ignore some of the dust I neglected to clean before snapping photos; frankly, you’re lucky I even gave a cursory soft-cloth wipe-down before taking pictures.)

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Anyone reading almost undoubtedly has to know what a Sega Genesis looks like. For the .01% of you that don’t, up above is a model 1 Sega Genesis – bare, naked, unbeefed. This isn’t the Sega that I regularly use, and thus isn’t quite the subject of this post. Rather, this is just a spare I’ve wound up with. What, you thought I was gonna unplug all of the attachments just to get a photo of my “playing” Sega without the, as you would say, accoutrements? Think again, chief.

Actually, the system above was the console that the CD and 32x attachments originally came with. I picked the whole set up cheap at a thrift store in late-2010 – and then proceeded to do nothing with any of it. Despite the included mess of cords, I still didn’t think I had all of the necessary attachments, and it promptly became part of the messy mosaic of boxes that made (make) up my increasingly cluttered basement. I never regretted the purchase, because hey, most of the stuff was there, and the price was definitely right (especially compared to the climbing 16-bit prices nowadays), but it wasn’t until recent months that I decided to do something with the lot.

Y’see, the Genesis that I normally use, another model 1 which I picked up years ago at a rummage sale (to the best of my recollection), I’ve kept hooked up as my “playing” unit for quite some time. The room where I have it includes a big, beautiful, vintage Sony Trinitron CRT TV, with built-in speakers on its sides and a stand that also serves as another speaker. It’s my “go-to” classic gaming TV, and for awhile, I had a myriad of consoles daisy chained to it. Eventually I decided to declutter, and instituted a personal “only one system at a time!” rule for the TV, with the beater Genesis getting the nod. That’s the place it has held ever since, and luckily, my pretentious little rule doesn’t preclude add-ons, since it’s still technically only one console. This is important stuff, so pay attention.

I went with the Genesis as my console of normative choice simply because I have stacks and stacks of games (a library that includes more than a few all-time favorites), I’ve got plenty of spare consoles should this one die (yeah, like these things won’t outlive us), and there’s a lot of bases covered by it; legit 16-bit gaming, of course, but also 8-bit via the Sega Master System converter (the SMS is a system I absolutely adore and thus this aspect was a huge factor in my decision), plus, needless to say, now CD and 32x games are in the mix, too. Sega was the king of add-ons in the 1990s, and while that ultimately had a large part in crippling their future (more on that momentarily), for me right now, I love the options at my disposal.

So, as I steadily decided to expand my “playing” Genesis, I simply removed from that thrift store buy what I wanted to use on my ‘good’ console. I initially didn’t intend on using all of it, which I’ll explain in a bit.

When I bought my first Genesis new way back when, it was a model 2; a smaller, sleeker, more streamlined beast. I loved it, and still have it of course, but even then I liked the look of the first model more. There are certain positives and negatives regarding both variations, though the model 1 is easily my preferred choice – especially since the the SMS converter won’t fit on a model 2!

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Though not really the subject of this post, I mentioned that whole model 1/model 2 thing just now because the Master System adapter, the Power Base Converter, really did play a part when I was thinkin’ ’bout beefin.’

Via this converter, my SMS library has probably gotten just as much playtime as my Genesis games have. Now, I have an actual SMS, but again, that would require two consoles being out, which would start me on the slippery slope towards cluttering up mah space again. The Power Base Converter does pretty much everything a ‘real’ SMS can do (no built-in game, though), and aside from a few (but just a few) games not liking a Genesis controller (gotta use a legit SMS pad for Bomber Raid, dawg), I have no issues with it. Indeed, I love the lil’ feller, and it fills me with a burning rage that it kinda flies under the radar when the subject of Genesis add-ons are brought up at sophisticated dinner parties and whatnot.

So what was my concern regarding the converter? From how I understand it, the adapter basically acts as a pass-through, and all of the stuff to make an SMS game ‘go’ is already in the Genesis. However, when you attach a 32x, which allows you to play regular Genesis games through it (lest you have to un-hook & re-hook the thing every time the 16-bit fancy strikes you), I guess it somehow disables the whatever that allows the Power Base Converter to function. This hurts me deep, even if plugging the converter into the 32x would make the set-up the ugliest monstrosity in console history. The Genny ain’t exactly winning any awards in that area when all beefed up like this, anyway.

Simply put, taking the Power Base Converter out of the equation was not an option. This was non-negotiable. Luckily, I worked out a solution that, while still requiring some unplugging and whatnot, at least keeps my SMS-capabilities on the table; I will not bar myself from readily-accessible Rambo: First Blood Part II! (The SMS game I mean, not the movie – though I won’t bar myself from the flick, either.)

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What got this whole “Ah wanna upgrade mah Sega” thing started was actually the CD. Not Sega’s CD attachment, mind you, but rather the Turbografx-16’s. Or rather, the later TurboDuo combo console. I had been reflecting on my good fortune in obtaining the Duo several years back (it was still pretty expensive, but not “hold your head in your hands and weep bitterly” expensive like it is now), when I realized, hey, I play my Genesis much more than anything right now, so why not take the Sega CD plunge and expand a bit?

My first thought was to pick up a model 1 Sega CD, which was a big hulking unit with a motorized disc tray, and which sat directly beneath the Genesis. I had a chance to pick one of those up (with yet another Genesis) several years back too, at a decent-compared-to-now price, but unlike my TurboDuo, I failed to use my bean and decided against it. Mistake.

In all honestly, at first I didn’t even think of using the model 2 Sega CD that I already had and was currently languishing somewhere in my basement. Eventually, the gears started turning in my noodle, I dug the thing out, and I went to figure out how I could make it “go.” Initially, I only intended it as a placeholder until I could find a halfway-reasonable model 1 CD, and while I won’t say that option is completely off the table, I’d have to come across an original unit in-person and for a great price to make me drop some of my increasingly limited dough on it.

The model 1 Sega CD was first released in the US in 1992, and a year or so later, the redesigned model 2 CD came. Primarily intended for use with the Genesis model 2, the second iteration of the Sega CD used a pop-up disc tray lid and sat next to the Genesis. Luckily for me, this revised Sega CD works just fine with the model 1 Genesis. (Which makes sense, since it came with one when I first brought it home!)

As I said before, when I originally bought my Genesis/CD/32x set-up from the thrift store, I didn’t think I had all the right cables and whatnot. Just looking at the back of this Sega CD, the numerous ports had me confused. Sure, the power supply is self-explanatory (and luckily mine came with one; same as a model 1 Genesis power supply), but the rest? Separate AV jacks? “Mixing?” What have I gotten into?! No wonder I threw all this stuff in a box and let it sit for almost 7 years!

Fortunately, a quick look online revealed that I did indeed have the bare minimum to get this thing running. All I had to do? Connect it to the Genesis’ expansion port, plug the power supply in, and bingo! The Genesis handled the rest! Cool winnins! (There are some metal RF shielding plates that came with the CD, which you screw in the bottom of the Genesis to both better prevent RF interference and to attach it more securely to the CD. I had these and did indeed attach them, but they’re not absolutely necessary.)

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The Sega CD had garnered a decently-sized library before being discontinued in 1996, though oddly enough, as soon as I got mine hooked up, I was sort of at a loss as to what I was really going to go after (barring one exception). The fact my player had been sitting around my basement for nearly 7 years had me wondering if the thing even still worked. A quick trip to a nearby thrift shop yielded me a cheap copy of Bill Walsh College Football, purchased solely for testing purposes (I’m not a college football fan, and frankly, I’m not huge on 16-bit football games in general). Maybe not the best demonstration of the CD’s power, but it told me that my Sega CD was indeed operational.

My first real Sega CD game, as far as one I wanted goes, was Sol-Feace, a terrific horizontal shooter that was actually a pack-in with the original release of the Sega CD. While maybe not a stellar showcase of the CD’s abilities (except for the soundtrack, which I dig), it’s still a blast, and saves me the trouble of tracking down the Genesis cartridge port (titled Sol-Deace; Phil Moore always had fun saying that title on Nick Arcade).

After that was the CD port of Bram Stoker’s Dracula. Unlike many Sega CD games, which were just enhanced versions of Genesis games, Dracula is actually a totally different game from the ‘regular’ edition. Featuring actual clips from the movie, digitized characters, and backgrounds that rotate as you pass through them (think Fleischer Popeye), it’s an impressive title for 1993, and unlike the last two games, a real showcase of what the Sega CD can do. Okay, technically it’s a mediocre, single-plane Beat-‘Em-Up, but it looks so neat that I wound up being fond of it nevertheless.

But actually, it was Final Fight CD, which you’re looking at live and in action above (in a shot crummily taken of it playing on my TV because I don’t emulate; it looks better in real life, trust me!), that was the main driving force behind getting me to hook up the CD. Y’see, I’m a Beat’ Em Up junkie; it’s quite possibly my favorite genre of video games. Heck, I pretty much bought the TurboDuo just so I could play the Japan-exclusive port of Double Dragon II. So yeah, Final Fight CD might as well be considered my personal “killer app” here. My conclusion? It’s a very good port, infinitely superior to the SNES version, and with a great, kickin’ soundtrack. My only real issue with the game is the same issue I take with all Beat-‘Em-Ups of its ilk: It tends to be cheap. The difficulty doesn’t so much ramp as it sucker punches you. I’m always up for a challenge, but I find that aspect of the game severely irritating. As far as the Genesis goes, I find both Streets of Rage and Streets of Rage 2 to be superior fighters.

Still, despite some warts, Final Fight CD is my favorite title thus far on the Sega CD. Yes, it was worth hooking the add-on up for!

Currently on the want list: Even though I’ve never been huge on the normal Genesis edition (I’m firmly in the Super Nintendo camp when it comes to games based on the movie), I do intend on picking up the expanded version of Batman Returns. Also in the same vein, and because I’m, as previously stated, a Beat ‘Em Up junkie, the expanded Sega CD port of Cliffhanger is one I’d like to add to the library. Star Wars: Rebel Assault, the PC version of which I grew up with, is a title I’d really like to get, even though intellectually I know it was never a very good game, even back then. Also, Afterburner III, because I do loves me some Afterburner. The Sega CD library is littered with full-motion video titles (a real relic of the ’90s!), and while the thought of most of them make my eyes glaze over, obtaining one or both Mad Dog McCree titles is appealing, simply because, like Rebel Assault, I grew up with with Mad Dog II on the PC. (Unlike Rebel Assault though, I always found Mad Dog II pretty fun.) And of course, I needs me some Sonic CD, too!

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Finally, and for purely cosmetic reasons, I bought the extender piece that attaches to the far-left bottom of the Genesis and slides into the CD base. It doesn’t do anything but make the whole set-up look better; otherwise, the edge of the model 1 Genesis hangs off the side of the model 2 CD. Still plays fine, but looks ugly. Hence, extender piece. I wugs u extendo peece.

The more I think about it, the more I think that a particularly appealing thing about the Sega CD is that it’s such an early-1990s throwback, and not just in release date, either. Back then, CD was this new, wondrous format; just hearing “CD-ROM” today reminds me of getting the latest Sierra adventure games for the PC on CD – 3.5 floppies seemed so outdated after that! To get that same experience on a console, it had to be pretty cool for cutting-edge gamers of the time, and it’s still fun to revel in now, even if the revolutionary aspects have, of course, dimmed in the years since.

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Ah, and that brings us to the the Sega 32x. The infamous Sega 32x. An attachment conceived to give the Genesis 32-bit capabilities, extend the life of the console, and bridge the gap between the Genesis and looming Sega Saturn, the 32x could very well be (and has been) considered the opening salvo in Sega’s demise as a console-maker. The add-on was a notorious flop, with only about 40 games released for it, and it was only on the market for 2 years or so. Even worse, it destroyed much confidence in Sega as a company, and coupled with some unwise decisions and relative commercial failure of the Sega Saturn (commercial failure, mind you, because it certainly has a huge cult following), Sega could never quite get back on track, even when they should have with the terrific Sega Dreamcast.

‘Course, in my case, I got the 32x so many years after all that, that there were only two real factors in deciding whether I should extricate it from its resting place and hook it up to my ‘real’ Genesis: 1) Were there enough games to even make it worth the effort? And, 2) what about my Power Case Converter? As I said before, that thing apparently won’t run whilst plugged in to the 32x (however, and also as I said before, you can run regular Genesis cartridges through it no problem, except for Virtua Racing, which the 32x has its own port of anyway). Like I mentioned earlier, rendering the Power Base Converter useless was non-negotiable in my eyes. I eventually found a not-perfect-but-livable solution, which I’ll explain in a bit.

(Like the Sega CD, the 32x has metal plates you’re supposed to install inside the Genesis cartridge slot, and while I have them, you don’t absolutely need them – also just like the Sega CD. This is a good thing, because they would hamper my just-mentioned SMS-solution, and besides, I don’t know where I put the things anyway.)

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You know, even though there are far fewer games in the 32x library than there is the CD, there were a handful titles that I wanted to play more than any other, save Final Fight CD. Namely, Star Wars Arcade, Doom, and Virtua Fighter.

Star Wars Arcade was a launch title for the 32x in 1994. Based on the 1993 arcade game (as opposed to the 1983 vector Atari arcade game), it’s a very good space-shooter, and an excellent demonstration of the 32x’s polygon abilities. Plus, it was the one 32x game I played back in the day. Still, I haven’t spent a ton of time with this one yet.

Doom, on the other hand, has gotten far more playtime than I expected. I heard conflicting stories about this port, from it being good to it being, uh, not. And you know, even though the music is weak, the framerate sometimes stutters, there are levels missing, and some save states are desperately needed, for a time I could not get enough of this game! *I* think it’s a good port, even if, technically it’s not a great one. Plus, while it may be anathema to admit this, I’ve always preferred Wolfenstein 3D to Doom; since there was no port of the former on the 32x, the latter wins by default.

But as far as 32x favorites go, I think I have to give the edge to Virtua Fighter (above, again in a sad, off-the-TV shot), a terrific port of the revolutionary 1993 arcade game. Using polygonal models, it may not look like much now, but it’s a fantastic demonstration of just what the 32x could do when harnessed properly. It even compares quite well to the later Sega Saturn port! There was a time when I was big into the 3D one-on-one fighters, so this version of Virtua Fighter really does take me right back. Plus, I always wished that Sega had made a big beefed up Genesis port using the same technology they did for Virtua Racing; it never happened (though an okay, albeit 2D, port of Virtua Fighter 2 did show up late in the Genesis lifecycle), so this cart satisfies that ‘hunger’ somewhat.

Currently on the want list: Mortal Kombat II received a 32x port that’s seemingly pretty good, which is fortunate, since I love the regular Genesis version. Furthermore, there are well-regarded ports of Afterburner and Space Harrier that I definitely want. Knuckles Chaotix seems like an interesting Sonic spin-off, and the masochist in me wants to try Motocross Championship, even though it’s supposedly one of the worst things ever – and Youtube vids seem to bear that out. Also, I wouldn’t say no to Spider-Man: Web of Fire, should I find it cheap at a yard sale (yeah, right). Yes, there are fewer personal “wanted” games for the 32x than there are for the CD, but truth be told, the ones I want for the 32x I want more. Go figure!

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As you may well imagine, running all of this results in a real mess of wires, not to mention three separate power adapters. Look up above if y’all don’t believe me! And, the 32x was a real pain to get hooked up satisfactorily. You can’t just “plug it in” like the Sega CD. I didn’t think I had all the necessary cables here either, though it turns out I was only missing one – the most important one (figures). Online searches on what exactly I needed wound up making my head swim, especially when they got into what was needed to get true stereo sound out of a 32x plugged into a model 1 Genesis (which only outputs mono sound). I’m usually pretty good at figuring these things out myself, but here, after numerous tries, I kept finding myself hopelessly confused.

So, here’s what you need for the 32x:

1 – A power adapter, of course. The 32x uses the same style as the Genesis model 2. Mine came with one, and even if it hadn’t, they’re easily found.

2 – Genesis 2-style AV or RF cables. Mine came with an RF box, which was fine with me until I realized I was gonna need AVs not only for better picture (remember, I wasn’t using the shielding plates, which did result in some irritating static), but also for a very specific reason I’m coming to. A quick trip to eBay yielded me some (cheap) AVs, though I soon learned the hard way that normal Genesis 2 stereo AV cables don’t work; you get picture but no sound with them plugged into the TVs AV ports. Nope, here you gotta have mono Genesis 2 AVs in this situation. Evidently they came with the 32x originally. So there went a bit more money for the cause, but they worked. Of course, you’ll only get mono sound in this scenario, but stereo isn’t that important to me here, and besides, figuring that aspect out takes me back to head-swimmin’ territory. Enough of that noise.

3 – Here’s what I didn’t originally have, and also what resulted in the most confusion on my part: The 32x AV mix cable. You see, you have to route from the Genesis AV port to the 32x with this cable in order to see everything correctly, via the “AV out” port on the Genesis and the “AV in” port on the 32x. Not so hard to understand, except the Genesis 1 and the Genesis 2 use different AV ports, and the model 2 port is the same one as found on the 32x. So, the 32x originally came with an adapter that fit the cable into the Genesis 1. It sounds so simple now, but figuring out what people were talking about, again, had my head swimming. I actually had to go to a video game forum and ask where I was at with what I had. Since the original adapters for this cable are pricey nowadays, I opted for a third party cable that’s specifically built to connect the Genesis 1 to the 32x, and I’ve had no complaints.

So, what about my beloved Power Base Converter? Just how was I gonna play SMS games without doing some serious un-hooking? Well, it’s not an ideal situation, but since I now have AV cables for the 32x, and thus normally run all of my Genesis-needs through those, I simply plugged and left my model 1 RF switchbox into the TV, and whenever I feel the need for some SMS, I’ll take out the 32x, unhook the AV cables from the Genesis, plug the RF cable back in, and have at it. No, it’s not as quick and easy as I’d like, but the effort is fairly minimal, and besides, I can still keep all of my stuff in one location, on top of my big honkin’ TV.

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And so, there it be: A model 1 Sega Genesis, loaded, cocked and ready to rock, with a Sega CD and Sega 32x attached, and though not pictured, a Power Base Converter at the ready. Yes, it looks like a big plastic lump sitting on top of my TV. No, I don’t care; in one sitting I can play Rambo III, Virtua Fighter, Final Fight CD and Vigilante if I want, and that’s a thing of beauty.

You know, I was there for the tail-end of the 8-bit era, but basically grew up during the 16-bit generation, not to mention the 32/64-bit years. After that, my interests progressively waned generation-by-generation. But 8-bit and 16-bit, that’s where my gaming heart always truly stayed; I upgraded over the years, sure, but I never stopped loving the consoles and/or eras I grew up with. Since most of those formative-gaming-years took place in the 1990s, man, this beefy monstrosity of a console really does take me back, even if I didn’t actually own most of it when it was new.

And on the subject of the 1990s, I’ve come to consider the Sega Genesis the definitive 1990s console. Let me explain: I’m not necessarily saying it’s the best console of the 1990s; that’s of course subjective, and I absolutely adore the Super Nintendo, which was my first system ever (Christmas of 1992, baby!). Plus, the 1990s also held the 32/64-bitters, and it’s safe to say the Sony Playstation dominated the second-half of the decade handily. (Though for sheer late-1990s-ness, the Nintendo 64 seems to fit to me, too.)

But when I think 1990s gaming, the Genesis defines so much of what comes to mind. Here’s a system that hit the US in 1989, and stuck around until 1998 or so. (Wikipedia says 1999!) The sleek, black console itself, sure, it looks like a product of the decade (even if it technically wasn’t when regarding my preferred model 1), but also the many different trends and styles of gaming it demonstrated. From the 8-bit sensibilities (with 16-bit graphics) of the early titles, to Sonic, to the innovative, technically-impressive stuff being produced in the later years.

And beyond the games themselves, there was the ‘aura’ of the console; the loud, in-your-face marketing (“Blast Processing,” “SEGA!”) and general aimed-at-adults attitude. It all seems so overtly 1990s now. And of course, it’s also the additional features (some might say gimmicks) such as the Sega Channel, and, naturally, Sega CD and 32x add-ons, that all make up the “1990s-ness” of the Genesis. Sega ultimately wound up shooting themselves in the foot by doing “too much” with the system, but as an artifact of the mid-1990s, man, this beefed-up console just screams “1995!!” to me. I love it!

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Looking for a succinct picture to sum up my super-charged Sega Genesis? This one right here seems to fit the bill. The classic 16-bit Sega Genesis, being upgraded to the aforementioned “NEXT LEVEL.” In one system I can take part in genuine 16-bit greatness, venture into the then-fairly-new world of CD-ROM, take a peak into the future with 32-bit gaming, or take a look back at the past with 8-bit gaming; how cool is that?! Do I need any more reasons to keep all this on top of my Trinitron for the foreseeable future? I posit that I do not.

SEGA = BEEFED, and I couldn’t be happier with the results!

New Generation Video’s Superman VHS (1989)

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I found this tape last night at a thrift store I seldom visit and, quite honestly, often actively avoid. This particular place rarely has much that interests me, and what it lacks in Northeast Ohio Video Hunter-appropriate fodder it more than makes up for in crowds of annoying people (often with children that could safely be described as “feral”) which are usually completely and utterly oblivious to anyone or anything outside of their direct range of vision. What’s more, aside from a select few fluke moments, they don’t carry VHS/Beta tapes of the recorded-from-television variety, which further decreases my interest in the store. To their credit, one of those fluke moments resulted in several ‘okay’ scores. To their discredit, another fluke moment resulted in a tape containing, unbeknownst to me prior to purchase, dirty, dirty porn. Since your Northeast Ohio Video Hunter doesn’t like nor want dirty, dirty porn, never mind someone’s used dirty, dirty porn, this was a further strike against the joint.

Nevertheless, I wouldn’t be a good whatever I am if I didn’t make the occasional trip to the place, even if it’s just a token visit. And that’s really all I intended last night’s pilgrimage to be. Make no mistake, last night’s visit wasn’t exactly one for the books, but I did come away with the above-seen Superman tape, and I did leave without the overwhelming desire to hit somebody, so I’m calling it a successful visit. It doesn’t hurt that I’m a total sucker for budget Superman tapes.

That has much to do with my formative years, though. I mean, did any of us not grow up with the Fleischer/Famous Studios Superman cartoons of the 1940’s? I know they were a balanced part of my childhood, and given the sheer number of cheapo VHS (and now DVD) releases over the decades, I suspect the same for untold numbers of other people. Not that Superman is unique in that area; the public domain status of the cartoons (not to mention the enduring popularity of Superfella in general) have made them easy fodder for countless fly-by-night company releases, but the same can be said of any number of Popeye shorts, or Looney Tunes/Merry Melodies, and so on and so on. Needless to say, the tape seen above is one such release.

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As a young babychild, I had three similar Supe tapes, only one of which has survived to the present day. The one that’s still with me is a fairly competent release in terms of packaging and whatnot, but the other two were, to the best of my recollection, both from the same company and were much more slipshod affairs. I can’t remember the last time I saw those two tapes (literally, God only knows what happened to them), but the amateurish packaging was apparent to even my 4-5 year old eyes. We’re talking sad artwork with mismatched colors and so on. I’d like to think if I came across copies of those tapes somewhere, I’d be able to recognize, but hell, for all I know, I already have identical copies, and I’m just not realizing it. By no means is this the only budget Superman tape I’ve bought over the years, and considering pitiful artwork is a hallmark of said releases, they tend to all sort of blend together in my increasingly cluttered mind.

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Actually, part of the personal appeal of this particular release is that it’s decidedly more competent than your average budget VHS release. Seriously, the quality-level falls somewhere in between those childhood Supes tapes, leaning more towards the “competent-but-still-only-worth-the-$2-it-originally-retailed-for” end of the scale. No one’s going to be fooled into thinking the tape contains anything pulled from the archives of whoever, of course, but the artwork is good and, despite the absence of any kind of description on the back, there are no misspelled words, which is a mild surprise. It really all comes down to the artwork: it almost looks too good for a tape of this nature. Really, aside from the yellow on Supe’s boots (which may have been standard at one point, I really don’t know), it’s a darn fine representation of the Man Of Steel. Even the logo, which usually looks decidedly hand-drawn on these releases, is pretty professional looking. I wouldn’t be surprised if the pic and logo were ripped from an actual Superman comic or press release or something somewhere.

The semi-slick lookin’ artwork on my copy is marred only by the presence of two pieces of tape that must have been coated with the most adhesive substance in the universe. Look close at the pics of the front cover and you’ll see. This tape can not be removed without tearing the box, which in a bizarre way is kinda sorta fitting; Superman may be indestructible, but so is the thousand year old scotch tape on his box.

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Yeah, I’m thinking the logo and pics used on the front and back of the box were pulled from somewhere else. I mean, as much as I love Superman, I’m not exactly a die-hard, hardcore Superfan, but I’m still pretty sure I’ve seen these images before, especially the¬†artwork on the back of the box. So, is that sort of thing allowed? I’d guess not, since most budget releases of the Superman cartoons featured clearly ‘homemade’ artwork (no joke, some of them were legitimately ass-ugly creations.) That said, considering the distribution of this tape was probably in the tens of, well, tens, I’m assuming it either never came to the attention of DC Comics, or it did and they totally laughed it off with the wave of a hand and an “aw pshaw!” Or, maybe the artwork was slightly redrawn for this box, thus somehow legalizing it?

The only reason I’m mentioning all that is because isn’t DC Comics or Warner Bros. or whoever owns all this insanely protective over that sorta thang?

Also, how long was New Generation Video around? Internet searches are of no help whatsoever, regardless of what combination of words I type in. At any rate, I can’t think of any other releases by them, and the sad but true fact of the matter is that I have more knowledge on this subject than should probably be legally allowed. That said, I’m far from an expert on the matter, and the world of public domain cartoon VHS tapes was a murky one indeed, often consisting of tapes with hazy-at-best origins. Now, I’m not suggesting this NGV should be lumped in with those other, more mysterious tapes or their companies (at least we get an address and barcode on the back), just merely observing.

While on the subject, I remember Mom taking my Brother and I to the D&K Discount Store in the State Road Shopping Center waaaaay back in the summer of 1997, and there were tons of tapes similar to the one we’re looking at today. Who made them? Where did they come from? That info is lost to time, but what I can tell you is that I strongly suspect this NGV tape came from a similar store.

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Three cartoons doesn’t seem like a lot, and of course they’re not, but that was par for the course for tapes like this. To New Generation Video’s credit, at least it’s not one or two Supes shorts and then unrelated ‘toons padding out the rest of the tape, as was so often the case. The episode titled “Superman” is actually “The Mad Scientist,” which is one I’m well familiar with from my childhood, and the one I’d consider my favorite not only of this bunch, but of all the Superman cartoons. The other two, I’m actually not that familiar with. I don’t recall them from my childhood tapes, and thus am less nostalgic for them.

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There’s a close-up of the New Generation Video info at the bottom of the back of the tape’s sleeve. Innit the logo cute? The approximate 30 minute running time is close enough; the tape runs around 27 minutes, so, yeah.

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The label, obviously. This is the only place on the tape that any kind of copyright date is found. Note the presence of “NGV Vol. 13,” which is also found on the sides of the tape’s sleeve (scroll back up and look if you don’t believe me.) So, there were ostensibly12 other New Generation Video releases, at least. I love the defective tape warranty on the label; rather than simply shelling out another $2-$3 for a new copy from wherever this originally came from (I refuse to believe this cost more than that, even back then), someone would rather piss away $2 on shipping and handling, plus the cost of sending the defective tape itself back, and then waiting 4-6 weeks for a replacement? Dude, screw that.

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Uhhh Ohhh!!! Is my tape’s defective?! Has that warranty expired yet?!?! I guess that explains the rattling I’d heard ever since I picked the tape up. To be fair, I discovered this in the store before I bought it, but since the other side of the tape’s flip-door was still attached, I figured it would work fine. I’m a renegade that way.

And I was right, my VCR accepted the tape without qualms, and spit it out without blowing up, so all is well on that front. That said, go back up two pics and look at the tape label. Notice the standard “adjust tracking” line. Never has that disclaimer been more apt than this tape. The tracking was really rough, and the following screencaps were the best results from the fruits of my labor.

(To be fair, I was running this tape through a VCR that has at this point ran through approximately 500 million ancient VHS tapes, including some of questionable quality from a condition-standpoint. Maybe the part of my VCR that handles the super-fine trackin’ required for this video is just shot, I don’t know.)

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As for the cartoon themselves, the best I can say is that I’ve seen worse. If the tracking wasn’t constantly throwing hissy fits, these would be unspectacular-but-serviceable representations of the Superman cartoons. Of course, there were scratches, there was dust, and as the screencaps attest, the color varied from cartoon to cartoon.

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But, these shorts have certainly looked worse over the years. I was actually kinda surprised to find these looking as decent as they do. Maybe back in the day when there wasn’t 25 years under the tape’s belt and it was played on a decent VCR, things looked even better.

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Like I said, I’m not all that familiar with these two. I could watch them and write out a dissertation, but I’ve already invested far too much time into a budget VHS that only I and maybe 8 other people care about. Apparently, “Terror On The Midway” was the final Supes short produced by the Fleischer Bros., before they were outed by Paramount and “Fleischer” became “Famous Studios.”

I can also say there seems to be odd cuts between the Superman intro screens and the episode titles seen at the beginning of the shorts. “The Mechanical Monsters” is missing an end card entirely, merely fading out and then into the start of “Terror On The Midway.” Also, “Superman”/”The Mad Scientist” was the very first in the Superman series of cartoons, but includes a Famous Studios intro card, rather than Fleischer. As much as I like these shorts, I don’t know every detail of their history, so maybe these are all aspects common to other tapes.

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Uh oh! Cool splicin’! Or something like that. This Paramount ending card comes from the conclusion of “The Mad Scientist,” and it was did done treated poorly at some point. In general, the body of all the cartoons look okay, but the beginnings and ends typically look rougher, as it so often goes.

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That’s it, New Generation Video’s 1989 Superman tape. I never thought I’d be able to find as much to say about it as I did, but now that I’ve given it a semi-thorough review, I suspect Superman Superfans the world over will now be climbing over each other for their own copy.

If nothing else, at least I got something out of that thrift-trip last night.

Pioneer Laserdisc Player Model No. LD-V6000A (1989)

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Found, forgotten and dusty in an oft-overlooked secret alcove of Time Traveler last night, my good pal Scott straight up gave me this incredible beast: A Pioneer Laserdisc player, model number LD-V6000A from 1989. Such are the perks of kinda sorta working there. It’s admittedly not in sell-able condition (I’ll show why in a moment), or I would have cleaned it up, slapped a price tag on it and put it out for the world to admire. Lord knows I don’t need another Laserdisc player, but this is the exact kind of electronic I’m a sucker for.

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The remote is loooong gone, and there doesn’t seem to be any way to fast-forward or rewind from the unit itself. I’d think those would be standard features for a player manufactured as late as 1989, but hell, I don’t know. Compared to VHS and Betamax VCRs, I don’t quite know the history of Laserdisc players as backwards and forwards as I probably should. Which is puzzling, because I’ve got mounds of useless information on pretty much everything else.

A quick internet search on the LD-V6000A brings up multiple mentions of it being an “industrial unit.” Is that a code word for “enormous SOB?” Because that’s what this thing is. Granted, Laserdisc players were never the smallest things in the world, but compared to my other LD units, this guy is somewhat bigger and considerably heavier, undoubtedly because those are consumer models. There go my hopes of using the LD-V6000A as a kite. It’s not as hernia-inducing as my stupid Quasar VCR, but it’s certainly not something you’d want to juggle, either (supposing you were interested in having the world’s most-moronic circus act, that is.)

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See, manufactured in 1989! Did you think I was lying? I wasn’t.

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Somehow I didn’t notice the mention of “industrial” on the back until I was looking at this picture. How did I miss that? I should pay more attention to these things. So, what exactly constitutes an “industrial” Laserdisc player? Is it all the additional doo-dads on the back, heavier casing, A cord you’d need bolt cutters in order to sever? I assume this sort of thing was generally more available to businesses and schools, as opposed to what you could buy at your local electronics store? This is new territory for me, so please explain with patience and understanding, kindly reader.

(That last sentence just may be the most idiotic thing I’ve ever written on this blog, and that’s coming from a guy that inserted an awkward, Adam West Batman-style cliffhanger in the middle of his Death Drug review.)

Cosmetically, the LD-V6000A isn’t in bad shape at all. A little cleaning and this sucker would be loaded, cocked and ready to rock. So, why wasn’t it suitable to be placed before a hungry public that you just know would be fighting tooth and nail over it?

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Because upon pressing the appropriate button, the damn disc tray refuses to slide out. Now, I’ve had plenty of vintage electronics with motorized disc trays that nowadays require a little prompting on the user’s part to get movin’. It comes with the territory, and indeed, my second Laserdisc player (which was also my first actual working one) needed a little help to get going in that area. So, the fact that the LD-V6000A’s motorized disc tray isn’t operating at optimal performance isn’t that big of a detriment. A little prying should do the trick…

…Except that isn’t remotely enough. Nope, this disc tray won’t come out for anyone or anything. I mean, it really doesn’t want to work. Something in the mechanism must be full-on broken.

It’ll be a cold day in hell before I let a mere Laserdisc player dictate what I can and can’t do. So…

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Throwing caution to the wind, I yanked on the tray with all mah might, negligible though my strength may be. And I tell ya, you’ve got to REALLY pull on the tray door before it’ll give up the ghost. Nevertheless, from the picture above, you can see I was successful. Me: 1, LD: 0. Makes me feel like a big man.

In all fairness, I knew all this before I even brought the thing home. We tried it out in the store, ripped the tray out of it’s residence, and so on and so on. And we did put an LD in it, and it did indeed sound as if it ran. So, taxation of my muscles aside, that was a good sign, I guess. Then again, you never really know for sure until you hook it up proper.

The problem there is that I don’t have the right cables to hook it up proper. Scroll back up and look at that pic of the back of the unit. I have AV cables for the audio outputs, but the picture output doesn’t use those. I wasn’t prepared to invest any more time or effort in this thing other than what was immediately available to me. So, I plugged the audio cables into the front of my VCR, figuring that if I heard sound, I’d call it a success.

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There was a good chance that even if the player didn’t work properly beforehand, the sweet, sweet voice of Phil Collins would snap it back into shape right quick. Ideally, I would have busted out my Bruce Springsteen Video Anthology 1978-1988 disc for this purpose, but that would have required back-breakin’ disc diggin’, and my interest in this whole thing was waning far too seriously for that.

Against all odds (get it?! BWAHAWHAWHAW!!!) and to the shock of millions dozens, I did indeed hear the appropriate sounds one would expect from a live Phil Collins Laserdisc. True, I couldn’t see the picture, but it didn’t sound like it was skipping or anything. Cautiously, I’ll file this one under “Workin’, yo.” I’d have never expected it to work, especially considering the motorized tray is all kinds of out-o’-order, but I guess it wasn’t an industrial strength LD player for nothing, huh?

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There it be. It’s kind of a regal beast, ain’t it? Well, maybe “regal” isn’t the right description. I think “imposing” fits better. And what’s more imposing than a Laserdisc player that could easily flatten a car? I think next heavy snow, I’ll find a hill and use this thing as a sled. I’ll be the envy of all…?

Off in the distance, you’ll notice a portrait of Elvis, his visage watching over the LD-V6000A. It’s his birthday today, you know. I promise you I didn’t plan it that way, either. Twas just a happy coincidence.